a little while before I go to space I build up to somewhere between 1500-2000 ships to max titanium per trade, since I'd rather have kittens as priests than geologists. Time Crystal. . ) Short less spoilery answer: Blueprints are eventually craftable. They are unlocked by the Robotics technology. 4. If you trade 500 wood for 350 iron with a 30% (?) failure rate, you're getting an average of 245 iron per trade. 15% per Unicorn. On another note, I highly recommend making your leader an engineer, as there's a cap on how many kittens you can assign to that profession. Using. You start by harvesting catnip from the forest to start planting your own fields, and start building homes for other kittens to move into. The worst of all are Zebras, who have an initial 30% chance to hate you, and you'll need 86 trade posts and the Caravanserai upgrade for them to stop. 05 ) Merchant - boost to trading ( tradeRatio += 0. Share. Sharks will give you about 50k catnip for 100 iron in winter. 99. Breed your rarest cats to create the purrfect furry friend. Goal:. Any less than 8 will struggle in cold winter's, and while you can get by with trading iron for catnip, it's a pain in the butt to keep switching them in and out all the time so food should remain fairly static. Workshops-- are these maxed? More workshops means more items per craft. Just missing science cap to keep progressing, i'm at 2k compendiums. If your wood production is low, the rest of the game will be slow. So, by the time you've reached the 100% mark, you'll have (100-15)/0. 3. You need 39 ships to increase this to one in 5 trades. This base pollution is reduced in several ways. Your leader is just equivalent to N kittens. 9): yes. Every karma point will increase your happiness by 1%. Strip Mining isn't needed since it's good-looking easy to get all the mineral you need. zebras and spiders). We would like to show you a description here but the site won’t allow us. You have to bid how many feet, seconds, ect the player will have to complete a task while only knowing the props involved. You'll need those resources for crafting, trade and happiness. Rule 2: Always cap huts and log houses. Get Titanium Axe, Saw, Barns, and Warehouses, and put all the rest of your titanium into Mansions. Don't neglect hunting, it's a useful thing if you have some upgrades and the spare kittens for it. Gold's useful mainly for trading and getting religion upgrades (and of course, temples and tradeposts). This will reset the building count to 0 (not replaced). Kittens Game is a village simulation text game. At 243. The exact number is 1700/7. If you got less then 100% of the trade node. Never expand before you support. Gold is going to be much slower without Geodesy; sink your gold into Trading Posts, make lots of trade ships, and trade with Zebras as your source of titanium -- don't bother spending much gold on religion. Having 243 or more ships will guarantee that you get titanium from a trade. The game is designed around managing a small population. Income per second is okay if you're extremely idling more than you're actually playing. I have 293 right now. 9 votes. The Expanded Cargo upgrade gives a 1% bonus to the Harbour capacity for each Trade Ship you build. 2. Have more than 35 kittens and a happiness score of 150% or greater. Kevin K Kevin K. The table is simple. trading with the lizards is cool cause you have a higher base chance of suceeding a trade too. Kittens Game is a text-based incremental/idle village simulation browser game. 1 Answer Sorted by: 4 No, there is no other resource you obtain by trading that is affected by the amount of Cargo ships. Having 243 or more ships will guarantee that you get titanium from a trade. . Creating a Hut will unlock Kittens, which you can further utilize via the Small Village tab. Business, Economics, and Finance. 15 = 183. 9. 3 million, with no guarantee of return. ago. Karma gives +10% happiness for having it, and 1% happiness for each point as well. 15 ratio to prevent player spam building them. Creating a Hut will unlock Kittens, which you can further utilize via the Small Village tab. Once you’ve accumulated 100 Catnip you can Refine Catnip into Wood. Add to this the option to send out hunters - more means faster hunting. 15 iron and 0. " Kittens Game is a text-based Idle Game created by "bloodrizer", put online in 2014 and updated many times since. As others have said, build a trade. Sacrificing your faith at any other time (especially if you've sacrificed it before) will give you a large hit to your general production. Friendly races have a chance to think your kittens are adorable, and give you 25% more resources. Considering maximum hostility (no caravanserai), this is 10. Kittens Game by bloodrizer is a text-based semi-idle incremental village management simulation browser game. There are also quarries, which each give a +35% boost to mineral production, as well as another 0. Every trade ship will give 1% bonus to the Harbor capacity: Each trade ship adds +1% to harbor capacity with diminishing returns past 168. For the most part my wood production relies on me going and mass crafting my unused catnip into wood, and so I've been keeping track of how much I get from crafting. WMG /. 1% chance per day, +0. null_name_exception • 8 yr. It grows faster then linear up till 242. I know from the wiki that Trade Ships affect the chance of getting titanium from Zebras, and that you need 100 Trade Ships to unlock Spiders. Shadow Dragon. You start out with only 'gather catnip' as an option. 71 starcharts will buy me 14. So looking into the source code is the next step in unravelling this mystery. 4-5 scientists til astrophysicists, then 25. Kittens Game is a text-based idle game where you are a kitten in a catnip forest. 400 ships, my Harbour capacity is 7721. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Reset once you get Flux Condensator, if you can squeeze out any extra population first you may want to do that. get ('griffins'). Tradeposts increase the chance of that happening. The three you have are likely the Lizards, Sharks, and Griffins, all of which only require Year 20. then I came up with calculating how many blueprints I can craft per hunting, which turned out to be around 8k. Amount of active trade ships don't depend only on you. 2 Major: * Queue Minor: * Biomes will now provide effects when explored v 1. 8%, Maximum Culture +50. Trade theatres are areas in which only naval units may access. South Dakota State took the top seed, followed by Montana and South Dakota, respectively, at No. 9. Minerals: 50 + 25 * (mineralRatio), +10% if in Iron. I currently have 370 Ships and Zebras offer 12-13 titanium with each trade. Building a ship will allow the Explore option to find Zebras as a trading partner. Trade ships only affect 2 things - Zebra titanium (chance up to 100% and amount - infinitely) And Harbor/ship/reactor storage bonus. Karma gives +10% happiness for having it, and 1% happiness for each point as well. Compendiums are crafted from many manuscripts. The others' requirements are as follows: Nagas: 1500 culture; Zebras: Own a trade ship; Spiders: 100 trade ships, 125k max science; Dragons: Nuclear Fission researchedAt some point, the proper distribution is 1 farmer, 1 woodcutter, 1 scholar, 1 hunter, 1 miner, 1 geologist, and [everything else] priest. 16 demand. Buy all ugprades, build everything until you can't build anymore, research the next technology, repeat. You manage a village of kittens as they acquire resources and unlock new technologies. 9. 50K+ Downloads. The more ships you have, the higher the chance for titanium, and the higher the amount of titanium per trade. Even Steel only pushes it to 2. 1% per Trade Ship with Cargo Ships: 225%: 5% per Reactor with Reactor Vessel: Happiness Penalty Mitigation (The 2% drop in. or from trade with leviathans (unlocked by 10 paragon, so you need to pass at least 10 000 years to get that amount), or massive amounts from an upgrade that costs 5 relics to unlock, then 5000 antimatter to buy (this is hard because you don't have enough enough energy buildings for that, or paragon to make it more efficient). Adapters include dovetail to dovetail, dovetail to weaver, dovetail to picatinny/weaver, weaver, and elevation adapters. Tanker Tankers are a craftable resource that passively increase your maximum oil storage. 9% a ship, then 1. 5 + 0. In addition to Billy's answer, the amount of titanium you get if you pass the check is 1. Yeah, like I said, you don't have enough ships. Get 250 ships. a little while before I go to space I build up to somewhere between 1500-2000 ships to max titanium per trade, since I'd rather have kittens as priests than geologists. 75% and a limit of 225%: Navigation: Barges: Science Titanium Blueprint: 100k 1500 30: Harbors store more coal: Max coal from harbours is increased by 50% (multiplies with other effects) Industrialization. For S/M ships, follow the docking guidance as usual: Station Management. Hi all, It was a while since I posted the last update. Karma. At this point, for every time crystal I combust, I can trade for ~250 vs. Do a big push for iron storage and I bet everything else will come together. Cost. Calciners. For each ship you own this increases 2%. That's really up to you. A Word Game For Two – A Little Wordy is a 2 player tile-unscrambling game for Adults, Teens, and Kids who love word games and board games. I know that titanium is definitely affected, but are there any other resources currently implemented in the game that are boosted by trade ships? For example, do trade ships increase the chances of getting blueprints from trading? You can reach the point where it takes a single 15 gold trade to fill your cap, at that point more ships literally do nothing to improve it. Add to wishlist. Rule 4: Don't neglect your storage buildings and upgrades. 0. Moreover, iron production should be 90% of the calciner iron output. Until you unlock the geology science (and then geodesy), smelting is going to be one of the easiest ways to get your gold up. I am thinking about making a page in the game with like check boxes to turn the widgets I have on and off (I have one for trading zebra, making wood with excess catnip, making beams with excess wood, making plates with excess iron, making steel with excess coal, hunting if catpower gets too high, crafting parchment if. In March, 22 year-old black gay rapper Lil Nas X (Old Town Road, anyone?) Lil Nas X commented the phrase on Tony Hawk's post Credit: Getty In rap slang, "tweaking" means on drugs, or in this case, Lil Nas X meant "he must be on drugs". I have 163 paragon and 139 burned paragon. I am doing a lot of "Combust TC", "Praise the sun", "Trade with Leviathans". I have been bedridden for 9 days, and I have 17 to go before it gets removed. Zebras never will be a good source of alloy. Kittens - save 1. 99 to play game in the App Store. Utopia Project. The quick answer is to (1) occupy as many foreign trade nodes as possible, (2) fill the nodes with trade ships, and (3) sign as many trade agreements as possible. Crypto''Kittens Game'' is a text-based IdleGame created by "bloodrizer", put online in 2014 and updated many times since. ) Short less spoilery answer: Blueprints are eventually craftable. Anyway, it seems that trading is useful mainly in Iron Will. 19. If you check the wiki (bottom right of screen) has info on this but long story short: At 50 embassies you see everything they have to offer Embassies increase the amount you get of all secondary resources so yes always max Trading posts affect the primary resource so yes max them Ships increase chance (up to a maximum of 250 ships? Kittens Game - v 0. This unlocks the Trade tab, which allows. You probably aren't at Mechanization yet. Turn off auto-building observatories/lumber mills temporarily to allow iron to build up and be autocrafted to plates for a while. 15. 857 ships, yielding 8. Regular price $59. r/kittensgame blackout abridged series. When you have 10 or more zebras, it is possible to. Description: Restart the game with kittens acting their own way : kittens are lazy, always eat extra catnip and can't be assigned as leaders. You need to have at least one to unlock the zebra's, so there is already a start. 03 times the number of Trade Ships. First of all, blueprint is a fixed "10% chance per trade to get 1 blueprint" with any trade partner and it is not increased by tradepost or ship. Reply. The rest of your paragon will be burned, since you'll pretty. Steel production should be 10% of a total iron production after all bonuses applied to it with respect to the steel resource requirements (e. Chronophysics. Almost all nations in Lübeck node are protecting trade. Have 40,000 total. Having trade ships allows you to get titanium from trading with the Zebras . © 2023 Google LLC In this episode we make huge leaps of technological advancement! We discover Navigation, as well as Trade Ships. I liked the concept of the game. Uranium by dragons are not a rare commodity and naturally are not affected by the number of trade ships. I was getting 160 blueprints per trade with zebras. Get 500 ships. I know from the wiki that Trade Ships affect the chance of getting titanium from Zebras, and that you need 100 Trade Ships to unlock Spiders. AllKitten Exp +5%: Mathematics: Minerology Department +1% production from meteors: Observatory: Scaffold Slab Iron Science Price Ratio: 50 35 750 1000 1. I've just started playing through the Kittens game by bloodrizer, and intend to post my saved games here. From the wiki page on ships: [Cargo ships] improve the chances of getting certain rare resources. But in the beginning, it's slooooow. Zebras will buy slabs and sell iron and plates, with a small chance to also sell titanium. ago. Max your trading posts and get the prints you can. save. Once per game tick, if steamworks is on, you have workshop automation, and steamworks does not have its jammed flag set, and you have at least 98% of your cap of wood or minerals (or iron if you have pneumatic press), then steamworks will. It's just very hard to get early on. I am doing a lot of "Combust TC", "Praise the sun", "Trade with Leviathans". leaving it running overnight) far more effective than the. Turns out, faith bonus makes this game. Calciners don't seem useful until after you get all of the upgrades to them, and if you're supposed to reset at 130 cats they're not going to. The amount you get scales with how many. A. Tradeships affect rare resources (not spices kind of rare) obtained aka titanium from Zebras. 88/sec right now and it doesn't seem to be used for as many things compared to science. See full list on wiki. Science. x5. Usage: Open up Kittens Game and open your browser's javascript console (on most browsers it's Ctrl + Shift. 57 comments. 4. Griffins will give you about 350 iron for 500 wood in autumn. I find myself switching leaders a lot for the bonuses, like switching to Manager before hunting or Merchant before trading. In kittens game, are unicorn tears considered as crafted resources and not affected by chronospheres? (unless the upgrade "flux condensator" is bought) kittens-gameTo use this, you multiply the current cost * the price ratio and that's what the next building will cost. Tradepost: They are mostly important when you are getting titanium by trade before you have lots of ships. This effect has diminishing returns, up to a limit of 225%. 78 titanium per trade. Anyway, it seems that trading is useful mainly in Iron Will. If you want to bypass the 10 year trade requirement and don't mind console commands, you can open the devtools console and type: game. I had the 0-0 and would still get a small amount of alloy if I did a bunch of trades (80+ trades). (Regular Version) Have more than 35 kittens and a happiness score of 500% or greater. Resetting is a big part of the game. They should show up under workshop. Then once I've got enough ships (and the bottleneck is starcharts again), turn on auto-building of observatories again. So when you'll have 110 kittens and reset you'll gain approximately 40-55% increase in production, which will greatly speed up your progress. but I have two major problems which forced me to quit playing it for now: 1- You have to scroll right and left very often because of the size of the window. After the month of almost daily updates game went from 0. 1 answer. and 167k science cap with observatories and libraries maxed. With the Reactor Vessel upgrade, reactors will increase the limit of how much your ships can boost storage. Chronophysics. 2. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this siteRule 3: Keep your kittens happily and well-fed. 5 price ratio compared to usual x1. The trading tab is unlocked the moment it is useful; specifically, it unlocks once the first race sends an emissary to your village. ~15% into hunting. Flip the card and get ready for the crazy stunts. But as I do think kittens are quite expendable (10 more or less mainly seems to help on the paragon points, but doesn't give me the feeling of great impact during a run, tho I could be wrong?) and Titanium is currently completely free (300k ships on a 500k titanium cap is more than enough, and gold and catpower aren't a constraint at all), the. Usually the second tab you get, it unlocks with your first citizen (whether kitten or zebra). Cargo Ships are unlocked by the 'Navigation' technology. I cannot find the diminishing function, so at 243 trade ships there is a 100% chance to obtain titanium for the trade. The others' requirements are as follows: Nagas: 1500 culture; Zebras: Own a trade ship; Spiders: 100 trade ships, 125k max science; Dragons: Nuclear Fission researched At some point, the proper distribution is 1 farmer, 1 woodcutter, 1 scholar, 1 hunter, 1 miner, 1 geologist, and [everything else] priest. After you research Architecture, you can build Mints, which each increase storage by 100. Then just trade all every time either one is full. Kittens Game is one of the best $2. However, the second one stems from the basic case checks, where everything. the first run, be sure to reset when you'll gain at least 5+5+50=60 paragon (from 130 kittens) the second run, buy the critical metaphysics (diplomacy and 2 price ratio reductions) and be sure to reset when you'll gain at least 100 paragon (from 170 kittens) next, start working toward the remaining price ratio reductions (250 paragon and 750. 026 coal per tick, which is over 0. You should be able to get to 130 kittens before it gets seriously yucky. . It makes it pretty easy to buy up a lot of ships. With Steel Axes, Lumber Mills can quickly put Woodcutters back. If you consider any of these cheating, then feel free to not use them . 47. According to Bethesda, players can explore over 100 systems and 1000 planets to find resources and build their ships, living out their own sci-fi journeys. 3 Major: * Spaceport v 1. Monstrous Advice: A guide by wikimonster. A Little Wordy by Exploding Kittens | A Clever Scramble Word Game of Tiles, Cards, and Clues | 2 Player Board Games for Adults and Teens, Letter Tile Game. That being said, you'll reach a point where the time taken to get another sphere will be greater than. They run concurrently with the game, examine the state of the game, and then click on various buttons without user input. Don't rush for them, keep focused on the early stages of the game. This makes idling the game (e. The more spheres you get, the more stuff you have post-reset. and try to put alot of your kittens to geologist and hunter, that way you can trade super often and get those blueprints. 25 It seems I am at a point in the game where titanium is the most valuable resource to my kittens. I recommend saving 15 of it at all times so when you unlock it, you can build a calciner and be able to idle for titanium. This article is about the resource. 88/sec right now and it. Well, I'm sure you know that at first titanium is hard to get. That's over 6000 star charts, plus there are some workshop upgrades that require them. Once you have Kittens (mind you, it will take. As opposed to Amphitheatre 0. So in theory, the 301st one would cost 159. Best animals for trading are griffins (with at least embassy 5) sharks, and zebras later on. They are not affected by some production bonuses. Chronospheres can also be upgraded. 005/tick (=?), Unhappiness reduction -4. That's 20 times crafting tradeships, and probably almost doubles the number of starcharts you need for the entire run. This is affected by normal crafting bonuses. Of course, you also need 86 tradeposts to prevent the baseless hate :-) I'm guessing Cultural Exchange since you can always reassign kittens to be scholars to increase the science rate, but it's hard imagine worrying about my culture rate since it's at +37. I get about 500-600 blueprints on a max trade, while I get. You can check your gold production speed and estimate how long you. I send 40 ships protecting in Lübeck, 5 in English channel + 10 to stop privateers. Jun 21, 2021. Rule 3: Keep your kittens happy and well-fed. The easiest way to get it is to trade - the same as with blueprints. ago Trade ships have a lot of hidden synergies and affect a lot from trade to resource caps. (it will be very slow at first) Once you reach 25 starcharts, do the following: 1) Learn Navigation Science 2) Save 150 plate/100 scaffold and build one set of trade ships 3) In 'Trade', 'explore' until you discover Zebras Once you have Zebras, the focus becomes trading with them non stop. Kittens Game is a text-based Idle Game created by "bloodrizer", put online in 2014 and updated many times since. ago. According to the code (of this version (0. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this siteMohamed Saleh Askri • March 3, 2015 2:55 PM. This leads to the obvious problem that you need the Explore button on that tab to unlock more. 4% in Iron Will Mode. Zebras in Iron Will are a free way to get some small amount. Business First. 8%, Maximum Culture +50. Unicorn. An easy way to get a positive amount of furs is to build a tradepost. As you lose catnip effects don't forget to transfer more kittens to farming to pick up the slack. How many karma points does it take to reset a kitten game? I can reset for 1. level 2 tradepost: demand 96 - 4% = 92. Posted by Category: shiba inu breeders massachusetts Category: shiba inu breeders massachusettsIn Kittens Game, above to researching Navigation, things go fairly quickly; there is usual something to do, something worthwhile to build. If you sink in some of your scaffolds to making trade ships until like 400 ships, you have all the titanium you'll need for a while. 2%. Kittens Game mobile version. But this might help if you do - GitHub - justin-capalbo/dont-play-kittens-game: Seriously, don't play this game. 50% per Pasture 0. Trade ships unlock the ability to trade with zebras. With 16-17 ships you receive 2 titanium each succesful trade. You managed to get past Theology. At the point in the game where steel becomes a bottleneck, my advice is to make about 50-60% of your kittens geologists. Workshops-- are these maxed? More workshops means more items per craft Observatories-- these help you get star charts to build trade ships faster. I would recommend getting to at least 250 ships in general - after you get Geodesy, all starcharts should go into ships (and all that, assuming your workshops are maxed out at. . The points column at the top,. For each ship you own this increases 2%. I found Kittens Game a few days before all of this occurred, and with complete sincerity, it's one of the. 4. 9. DanHulton • 7 hr. Specifically: Printing Press: The rate of manuscript production is equal to 0. 9. You want to craft about 50-100 ships, before trade with zebras becomes better. You'll need those resources for crafting, trade and happiness. So, if you want a cabin for 4 new kittens, first build the farm(s) and/or aquaduct(s) and/or assign farmers to support the food needed for those 4 kittens. Planetarium shows daily in the Jet Blue Sky Theater Planetarium, or enjoy a film in the Leroy R. Compendium takes science also. But this might help. Anyhow, the faq states that: NOTE: You may feed the elders with a sacrifice. Calciners. 5. Karma gives +1% happiness for each point, as well as a flat +10% happiness bonus for having any amount (as it is a rare resource ). Don't be so quick to get think small of your plates if you spend them to buy ships you can greatly increase your titanium per trade Reply. 015 coal per tick. When you hit a certain amount of % of something, you start getting less than the stated amount. If you have trade ships on the trade nodes then. It all depends on where in the game you are. The old game link is still not secure, but since HTTPS allocates different browser local storage, there is a reason: You kinda sorta lose your game. 18 The Tradepost note mentions that it reduces rare resource consumption by 4%. ago. Currently, I am at 696 / 405, and my trade ratios still seem to be increasing with more feeding despite being over the cap. . Then you are able to buy them through the workshop. Do different trade ships give different values for foreign trade ports? There's the regular trade ship, wako trade ship,nanban trade ship and the (red seal ship?). I cannot get enough Titanium without trading to do what I need to do. (Start, Early and Mid game) Sagefault's Endgame Guide: Crossing the gap between Monstrous and Hogla. To stop this becoming overpowering, karma is gained at a rate of diminishing returns - whenever you reset, your current kittens are converted into. But there may be game code preventing this from working or like the top post above shows, there are diminishing returns to the rare resource reduction but I'm not sure if that. The third benefit is that with a Workshop item they reduce the starchart cost of ships. miserable experience of my life. 88/sec right now and it doesn't seem to be used for as many things compared to science.